Background Projects Learning

Background

From January to December 2023, I worked as a UX/UI designer at Retail Business Services, an Ahold Delhaize USA company that provides IT services to grocery retailers that include Food Lion, Giant Food, The GIANT Company, Hannaford, and Stop & Shop. Under the cooperative learning assignment, I was placed on the team working on mobile applications for retail associates with a senior designer. The focus for our team was to modernize a suite of legacy applications in preparation for sunsetting outdated technology that was no longer supported. This case study contains a summary of the most impactful work I contributed to the team. The content provided for each project has been left intentionally vague, so as not to breach non-disclosure agreements.

Projects

Computer Aided Ordering

Situation

Computer Aided Ordering software with outdated hardware and user interface design was identified to be difficult to use and time-consuming to train up new employees. The lack of documentation and subject matter experts for the information architecture of the software presented a challenge for future modernization efforts. The legacy software comprised multiple systems, and was to be ported to modern mobile devices due to discontinued support on legacy devices.

Tasks

  • Identify which systems are still relevant today
  • Discover and document information architecture of high-priority systems
  • Overhaul the user interface design

Actions

Interview retail associates and their managers to find out which systems are relevant

Contextual inquiries: meet with retail associates in their work environment to observe and understand how they are using the software. Use the resulting data and test devices to construct user flows.

Co-create a design system, leading the components and design patterns sections. Lead regular meetings for handoff to development team.

Result

  • Created reference materials for the information architecture of the software to the extent possible at time of work to support future modernization efforts.
  • Established a design system that allowed developers to update the user interface more efficiently.

Hazard Tracking App

Situation

At the time of my involvement, the Hazard Tracking App user interface had mostly completed redesign by the previous designer. However, existing design files were found to be difficult to utilize and information architecture was absent, leading to confusion amongst team members. These circumstances lead to rework and bug fixes.

Tasks

  • Understand how the legacy software works
  • Understand what changes were made in the redesigned software
  • Reorganize design files and influence how the team is utilizing them

Actions

Contextual inquiries: meet with retail associates in their work environment to observe and understand how they are using the legacy software. Identify areas for improvement, if any.

Create organized user screen flows, component library, and hand-off files within Figma.

Share and present updated files to the internal time that included product manager and software developers.

Result

  • One organized and complete design file for the Hazard Tracking App's user flows, component library, and design hand-off.
  • Reduced bug fixes and rework.

Auditing App

Situation

In preparation for porting the iOS application to an Android device, the design team was asked to identify areas of improvement that were considered "low-hanging fruit". The application was to be replaced by another system in the near-term, so it was decided that a full redesign was not necessary.

Tasks

  • Understand how the legacy software works
  • Identify UX/UI improvements

Actions

Utilize a test application to create an initial draft of user flows. Meet with subject matter experts to verify and update user flows as-needed.

Conduct UX Heuristics evaluation individually, and process the results into a final heuristics report with grading scale. Present and share the report to stakeholders.

Result

  • Created a reference document for the information architecture.
  • Generated a report identifying areas of improvement which was used to write user stories for future work.

Find My Device

Situation

Business stakeholders propose a Find My Device project to track retail associate mobile devices used for daily operations. The mobile applications team needs to understand the problem "Find My Device" would solve and whether the impact justifies utilization of internal resources.

Tasks

  • Discover the root cause of lost devices and define the problem to solve

Actions

Interview store managers of test device locations to understand lost device history and circumstances surrounding a lost device event.

Result

  • Learned that stores have unique low-tech, low-cost solutions for maintaining devices
  • Influenced prioritization of internal resources to higher impact projects.

Learning

During my one-year cooperative learning experience, I had the opportunity to develop my UX research skills through interviews and contextual inquiries. I learned about the importance of information architecture while working on legacy applications, and was able to contribute to a design system that needed to adhere to brand and technical requirements. In addition, I practiced my communication and time management skills through working on multiple presentations and projects with a team.